Lawrence Paul Preston III
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Objective
To work alongside the industry’s top talent, creating awesome hard-surface models; to love my job, and forever be challenged to push to the next level.
Experience
Treyarch, Weapons Artist
August 2020 - Present
Striking Distance Studios, Weapons Artist
August 2019 - July 2020
Sledgehammer Games, Environment Artist
February 2019 - July 2020
Sledgehammer Games, Weapons & Vehicles Artist
June 2018 - February 2019
Sledgehammer Games, Environment Artist
July 2017 - June 2018
SIE Bend Studio, Associate Environment Artist - "Days Gone"
Sept 2015 - June 2014
August 2020 - Present
Striking Distance Studios, Weapons Artist
August 2019 - July 2020
Sledgehammer Games, Environment Artist
February 2019 - July 2020
Sledgehammer Games, Weapons & Vehicles Artist
June 2018 - February 2019
Sledgehammer Games, Environment Artist
July 2017 - June 2018
SIE Bend Studio, Associate Environment Artist - "Days Gone"
Sept 2015 - June 2014
- Polish team - polishing scenes, assets, and kits.
- Create and integrate, props and modular asset kits.
- Integrate outsource environment assets into game engine.
- General problem solving/trouble shooting for overcoming production hurdles.
- Collaborate with Concept Design, Animation, and Programming/Engineering.
- Work within UE4, Maya/3Ds Max, and Perforce production environment.
Education
Becker College
- Bachelor of Arts in Interactive Media Design – Game Design Concentration - 2014
- Associate in Science Degree with a major in New Media Design for Graphic Communications - 2012
- Intended degree: Bachelor of Science in Electrical and Computer Engineering (transferred) - 2010
Skills
- Highpoly SubD/Lowpoly Modeling – Maya / Zbrush
- Game engines - UE4 / Radiant
- UVs and texturing – Photoshop / Substance Painter
- PBR